FaceBook MafiaWars Auto Gift Sender Bot

Script Summary:
Tool to send multiple Loot-, Vault- or Boost-items from within the MafiaWars game interface to any user without having to go to the gifting page. You can use the facebook ID, facebook profile (with ID number) or mafiawars profile link for the recipient. Combine with my other script to easily read the ID (also for users with Vanity Tag) - http://userscripts.org/scripts/show/48627 Allows to read your giftkey and stores it for later retrieval in a cookie.
HOW TO:
1. Install FireFox Browser (http://www.mozilla.com/firefox/)

If you dont have greasemonkey click.
INSTALL GreaseMonkey.
-restart firefox

install the script

4. Log in to MafiaWars page.
5. If you don't see the TOGGLE button, refresh page (must do this to make script active) or use Activate GiftSender command in GM-menu.
6. Go to your GIFT-page or to a profile from a MafiaFriend and run the respective command in the menu that allows you to get and store your GiftKey (must do this at least once).
7. Find the profile link or ID from a friend (FaceBook or MafiaWars profile) and paste it in the recipient (FaceBook ID or link) field.
8. Select quantity and type of loot and start sending.

Mafia Wars Strategy and Tips

Here are some Mafia Wars Strategy updates on some recurring questions:


Q: Stamina now only costs 1 point, should I invest in it for power leveling?

A: From a raw stat point per XP ratio, sure. I figure I average 2-3 xp for each fight (depending on how lucky I get with "rallying the troops), and 2.5 or so xp:stamina is great. The problem is using stamina takes time. Even if you attack a fake account, you still can only use 1 stamina per click. Even if you spam click, it would still take forever if you have a high level of stamina. Additionally, you have to heal at the doctor when your health gets low. If you have a lot of stamina, you will have to wait at the doctor to heal again for a few minutes. While maxing out stamina sounds good on paper, it does not work as well in practice.


Q: What equipment do I need to sell to get through Moscow Episodes 3 and 4?

A: Nearly all of it! Even the stuff you will just buy back later. Note: This could change if in episode 5 or 6 there is an even higher paying job. The strategy is essentially the same though, just do that job over and over again instead of the earlier ones.

You need somewhere around 1,200,000,000 rubles to get through episodes 3 and 4 completely. Sell everything not required for the escort service job in Episode 4. Even sell the stuff you have to re-buy, because you don't want to pay the tax. You'll have to do the escort service job 1400 times (tax free) to get that many Rubles (or buy the cash with godfather points).

If you do the that job ~1700 times to collect 1,200,000,000, you will pay 6,000,000 in taxes on every single extra item you have (.5% per item * 1,200,000,000). Since you can sell an item for half it's worth (i.e. an item that costs 4,400,000 sells for 2,200,000), you really only lose half its value for selling it if you plan to rebuy it.

If you are planning on collecting 1,200,000,000 and finishing episodes 3 and 4 before episodes 5 and 6 come out, you should sell any item that does not cost more than 12,000,000 (since selling it will lose you 6,000,000 if you rebuy it) because you will save money that way.

Source:Mafia getmafiawars

Mafia Wars Moscow - Solving the Money Problem

By browsing through the comments on my last couple of Mafia Wars Moscow posts, it is easy to see there is one recurring theme: the jobs in Moscow cost a ridiculous amount of money! To show you all what I have been doing to make money, I present to you my first video(s). Forgive me in advance for the mic (it's a bit fuzzy) - I know I need a new one. Also, forgive me for the editing (or lack thereof), this is my first time using Camtasia.

Video 1: Making Money in Moscow With Fighting



In this video, I show how I used a level ~280 account with high attack/defense to make close to 700,000 Rubles with about 30 stamina. If you can't see the video, here are the cliff notes:

1. You can not win money in fights from players who are knocked out (under 20 health).
2. Most players attack people at the top of the fight list because scrolling down takes work.
3. Most players attack people with small mafias because they are guaranteed to win.
4. As a result, players with 501 mafia size are almost always alive, so you have a better chance to win money off them.
5. In the video, I made around $700,000 Rubles off of 30 stamina (video was not edited). When you consider that you regenerate 320 stamina a day, it's not bad at all.

Video 2: Making Money With an Energy Account



This video is pretty straight forward. On my energy account, I simply have sold all of my equipment and been doing the same episode 4 job over and over again, netting about 40,000,000 rubles off of my energy pack. I also call for help every day on the boss fight for an extra 2.5 million rubles.

Mafia Wars Moscow Nerfs

Source:GetMafiaWars

As many of you have noticed (and commented about), with the release of Mafia Wars Moscow episodes 3 & 4, we got hit with a couple of nerfs.

Bank Heist job only gives 15 XP / 8 energy now with an 11% mastermind/wheelman and private island (Old: 17 XP / 8 energy).

The "Run Illegal Poker Game" job now gives 38 XP/17 energy with an 11% mastermind/wheelman and private island (Old: 41/17).

Now, these two nerfs I understand - these jobs paid out very well very early in the game and were definitely a bit out of place. In fact, I am okay with this, and it was about time really. However, the following nerf just blows my mind:

Shipping Company: Now produces Political Favor boost which offers +60 Robbing Defense skill. (Old: Fake Documents which offered -9 job energy cost).

Seriously? Robbing is not even in the game anymore and you are adding new robbing boosts?

Even if it was still in the game, or is going to be re-implemented soon, this boost is a reward from a racket in the jobs category, despite the fact that there already a set of rackets specifically dedicated to defense. You would think that +defense boosts would come from the defense category, but not this time! Defending your non-existent property (since people that have rackets don't have property) is an integral part towards completing more jobs apparently. I can only imagine how the development meeting went down to come up with this change:

Dev 1: So, rackets, what's the feedback on rackets looking like?

Dev 2: According to the official forums, about 99 in 100 people hate them.

Dev 3: Yeah, they're really unpopular - the only good racket is the Shipping Company one.

Dev 2: We better nerf it to bring it in-line with the other terrible rackets to really piss everyone off.

Dev 3: Agreed. We should make the boost something terrible just to annoy people who were mad that we took away robbing.

Dev 2: A brilliant idea Johnson! How about another worthless +robbing defense boost? That way we can snub our fanbase by not only taking away the only good racket, but also serving them with a painful reminder that they no longer have access to robbing.

Dev 3: We can sneak the change into the Moscow patch and hope no one will notice.

Dev 1: Sounds like a plan - /highfive's all around! Nerf gun fight, anyone?

Mafia Wars Moscow Vory or Mafiya Part 2; Strategy Guide

Here is the differences between Vory and Mafiya for the latest edition of Mafia Wars Moscow. For information on episodes 1 & 2, check the episode 1 & 2 Mafiya vs Vory link.

Episode 3 (Brigadir)

In episode 3, the only differences between Vory and Mafiya occurs during chapter 2. I once again included a mod so you could see XP:energy ratios. This time, I also made sure both characters had 15% bagmen. Here are the screen shots of the job tiers:

Mafiya Episode 3, Chapter 2:

Mafiya Episode 3, Chapter 2


Vory Episode 3, Chapter 2:


Unique Loot:

From the "Steal the Bank President's Car Keys" job (Mafiya Only):

Volk Luxury Sedan is Mafiya Only


From the "Use the Bank Guard's Keys To Access the Bank Armory" job (Vory Only):

Taiga Combat Shotgun is Vory Only

Conclusion

Neither tier (once again) is particularly better. The Taiga Combat Shotgun is just completely terrible though, while the Volk Luxury Sedan at least is decent. Other than that there is no distinguishing features between the two sides.

I honestly thought the tiers would diversify a bit more and have more than a job difference as more parts of the expansion came out. I guess feedback (read: mass panic over which side to pick) must have scared the developers into making it little real difference. Oh well, always episodes 5-6 to hope for! Keep on eye out on the Mafia Wars Guide homepage for updates.

Episode 4 (Avoritet)

Here are the differences for Episode 4 between Vory and Mafiya.

Here is the Mafiya Episode 4, Chapter 2 job tier:


..and the Vory Episode 4, Chapter 2:


Unique Loot:

From Mafiya only "Arrange The Sale Of Weapons-Grade Explosives" job:

The Opel Armored Helicopter is Mafiya Only

From the Vory only "Rob a Troop Convoy":

The Shturmovik is Vory Only


Conclusion

Ding ding ding, we have a winner! For episode 4 it is clear to me that Vory far and away is better than Mafiya. The Shturmovik is an 11 attack upgrade over the Guerrilla Squad, while the Orel Armored Helicopter is only a 2 defense upgrade over the Private Jet or Armored State car.

Additionally, the job that drops the new helicopter in the Mafiya pathway requires an Untraceable Cell Phone, while there is no consumable cost for the Vory pathway.

There is one catch though - it is possible in Episode 5 or 6 that the Shturmovik will be upgraded while the Orel Armored Helicopter will not - it is a risk you will have to take (unless episodes 5 and 6 come out before you finalize episode 4). I'm not afraid to make the risk - it is only a 2 defense upgrade; I'd rather not go through all the trouble of collecting a couple thousand untraceable cell phones to get a measly 1-2% defense upgrade, especially since if these helicopters are not replaced in episodes 5 and 6, they certainly will be replaced in next expansion. Vory all the way for episode 4!

Mafia Wars Moscow Collections and Boosts

Here are the new collections and boosts released with the Mafia Wars Moscow Episodes 3 & 4:

Episode 3 (Brigadir)

Russian Leaders Collection: +4 Attack
Items in set: Medal of Gorbachev, Medal of yeltsin, Medal of Brezhnev, Medal of Kruschev, Medal of Putin, Medal of Stalin, Medal of Lenin

Boost: Political Favor (+60 robbing defense skill)

Seriously? +Robbing defense skill? Even though robbing is not in the game anymore?

Episode 4 (Avtoritet)

Vodka Drinks Collection: +4 Stamina
Items in set: Cosmopolitan, Screwdriver, Sex on the Beach, Bloody mary, Black Russian, White Russian, Soviet

Boost: Liquid Courage (+44 attack skill)

Mafia Wars Moscow New Episodes Overview

Mafia Wars Moscow Episodes 3 & 4 just went live, earlier than was expected. I guess they are going with that whole under-promise and over-deliver thing.

At any rate, there's 2 new episodes up: Brigader (Episode 3) and Avtoritet (Episode 4). They also added new equipment, 2 more businesses, collections, and boosts.

And look, even an upgrade:


Armored Briefcase (armor): 25 attack, 36 defense. It is from the "Map Out The Escape Route" job in Episode 3 (chapter 1). It is available to both mafiya and vory if you are wondering.


My Impressions

Wow, I knew it was going to be expensive, but I had not planned on this!

On my high-end account, I played through the entire first tier of Episode 3 as Mafiya (could not use my boss timer because I used it earlier to get money / xp as a repeat) so I went over to Episode 4. I got about halfway through before running out of cash. I had about 160,000,000 Rubles saved up as well - in retrospect I should have been more diligent about this.

Rubles are the new blackmail photos - the only thing stopping me from progressing through the tiers is that I have to spend all of my energy getting more money!

One thing to note is that in Episode 4, the payout for jobs increases a lot. If you are having trouble with funds, try to unlock Episode 4 ASAP rather than trying to work through Episode 3 all three times. "Manage An Escort Service Catering to Soldiers" pays out $714,840 Rubles for 98 energy (with a +15% bagman).

Due to the high costs, the info might take me a bit more time to gather, but I will post is as I get it!

Mafia Wars Rackets Overview

Here is an overview of the new rackets system in Mafia Wars. This was supposed to go along with the introduction of Moscow, but it has yet to be implemented yet.

When you click on the rackets tab, you have the option to "expand" or purchase a racket for a low price (around $5,000 in New York). You can purchase up to 25 rackets, and each time you purchase one it gets more expensive.

Despite this, they are overall pretty cheap - the final (25th) upgrade is only $1,000,000,000, and even with the racket change, the jobs pay pretty well (on the brand new account I made to test the guide I have $35,000,000 after mastering all of New York and buying all the racket slots).

Now, you can chose to "Shake Down" a racket, which costs Influence, which is a new stat. To repeat, you perform rackets using Influence as your currency to start them. You start off with 15 influence and it regenerates at 1 per hour (this does not refill when you level up).


When you click the "Shake Down" button, you are presented with a variety of options:


As you can see, there are 4 racket types: Cash, Attack, Defense, and Job rackets. Cash rackets, as advertised, give you a cash reward, while the other types of rackets give you a boost once they complete. Take a look at the picture below:


After you choose a racket to "shake down", you have to wait for it to finish before you collect the reward. The rackets have a variety of time lengths - anywhere from 4 hours to a couple days before they finish.

Three things you should know:

Rackets have mastery levels, just like jobs. By mastering a racket, you can unlock better rackets. For example if you master the "Taxi Stand" job racket, you can unlock the "Trucking Company" job racket.

Rackets have to be collected pretty quickly or they get "busted". If this happens, you waste the influence points you used to start the racket, which is bad, because:

When you collect from a racket, in addition to cash (or a boost) and a few experience points, you actually get influence as well. For example, the "Taxi Stand" racket costs 5 influence to start but pays out 5 influence as a reward (if you collect it right away), making it virtually free.

On top of the rackets being free, you regenerate influence at 1 per hour. So, you can spawn a lot of rackets total off of a small influence pool.

Let's say you start 3 taxi stands with your 15 influence.
Five hours later, you regenerate 5 influence.
You use this influence to start a taxi stand.
You collect your other 3 taxi stands for 15 influence.
You start 3 more taxi stands (now 4 total off of 15 influence).

You can do this to start a lot of rackets off of a relatively small influence pool. I have an account with 200 (for testing purposes) influence that currently has 250 influence worth of rackets.

Regeneration only comes into play if you do not collect a racket in time - then you lose the influence and have to wait for the regeneration (which is slow)!

My Take

While the whole system is interesting, I just do not see it being worth it unless they upgrade the rewards. In other words, as it stands I would not waste stat points on influence at all on my main account. If some of the job boosts (-energy cost on jobs) are really good, I can see people "farming" these on second characters; that is having a second character just dedicated to collecting the best racket boosts and sending them to their main character.

As it stands, there is just not a distinct enough advantage to skip over putting points in defense or attack to put them into Influence. I think it would be better implemented if your influence was not part of your free +5 points and just increased by 1 every couple levels or something like that.

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